

Fostering collaborative skills, promoting an agile and anti-crunch development, and delivering games that connect creativity with real-world impact.


AI Model Development, "CapitAIne"
Role: Project Manager
Duration: 2 months
Location: Bangkok, Thailand
Led the end-to-end delivery of CapitAIne, an 8-week Claude Sonnet 4 AI deployment designed to enhance internal business operations. Guided an interdisciplinary team through the full project lifecycle, ensuring technical delivery, alignment, and scalability. Maintained weekly stakeholder sessions to prevent scope creep and keep development goals on track.
Agile Delivery & Cross-Functional Team Leadership
Weekly Stakeholder Alignment & Scope Management
Sprint Facilitation via Daily Stand-Ups and Bi-Weekly Team Meetings
Progress Demonstrations & Final Pitch Presentation
Documentation & Content Creation for Continued Model Development

AquaBaan, Future Fish & World Bank in the Republic of the Congo
Role: Project Manager
Duration: 2 months
Location: Bangkok, Thailand
Led project management and planning for a humanitarian aquaculture initiative in the Republic of the Congo. Drafted a World Bank project charter analyzing the Central African aquaculture supply chain with a one-week turnaround. Developed a comprehensive start-to-finish project plan enabling the smooth execution of a three-month initiative across multiple organizations. Collaborated with all partners to guide early project phases and align deliverables.
Project Charter Development & Strategic Analysis
Cross-Organizational Coordination & Communication
Timeline & Resource Planning for a Three-Month Rollout
Early-Phase Oversight & Stakeholder Alignment
Role: Game Producer
Duration: 24-hour Game Jam
Location: Albany, New York
Award: Best Overall Game
Led Production for Modulings, an award-winning game developed in just 24 hours during Wolfjaw Studios', Wolfjam 2024. Guided a cross-functional team through concept, pre-production, production, and post-production using Agile methodologies. Managed creative direction and scope to ensure a polished, complete product while maintaining a people-first, anti-crunch environment.
Supporting Concept Development & Documentation
Scope Management & Rapid Production Planning
Visual Presentation & Slide Deck Creation
Final Product Delivery & Game Showcase