Ayden Brumley

Game Producer | Project & Product Manager

Empowering innovation by combining people-centered leadership, AI literacy, and strategic insight across cultures and industries.

Building Industry-Ready Leaders

Fostering collaborative skills, promoting an agile and anti-crunch development, and delivering games that connect creativity with real-world impact.

Projects

AI Model Development, "CapitAIne"

Role: Project Manager
Duration: 2 months
Location: Bangkok, Thailand

Led the end-to-end delivery of CapitAIne, an 8-week Claude Sonnet 4 AI deployment designed to enhance internal business operations. Guided an interdisciplinary team through the full project lifecycle, ensuring technical delivery, alignment, and scalability. Maintained weekly stakeholder sessions to prevent scope creep and keep development goals on track.

  • Agile Delivery & Cross-Functional Team Leadership

  • Weekly Stakeholder Alignment & Scope Management

  • Sprint Facilitation via Daily Stand-Ups and Bi-Weekly Team Meetings

  • Progress Demonstrations & Final Pitch Presentation

  • Documentation & Content Creation for Continued Model Development

AquaBaan, Future Fish & World Bank in the Republic of the Congo

Role: Project Manager
Duration: 2 months
Location: Bangkok, Thailand

Led project management and planning for a humanitarian aquaculture initiative in the Republic of the Congo. Drafted a World Bank project charter analyzing the Central African aquaculture supply chain with a one-week turnaround. Developed a comprehensive start-to-finish project plan enabling the smooth execution of a three-month initiative across multiple organizations. Collaborated with all partners to guide early project phases and align deliverables.

  • Project Charter Development & Strategic Analysis

  • Cross-Organizational Coordination & Communication

  • Timeline & Resource Planning for a Three-Month Rollout

  • Early-Phase Oversight & Stakeholder Alignment

MODULINGS

Role: Game Producer
Duration: 24-hour Game Jam
Location: Albany, New York
Award:
Best Overall Game

Led Production for Modulings, an award-winning game developed in just 24 hours during Wolfjaw Studios', Wolfjam 2024. Guided a cross-functional team through concept, pre-production, production, and post-production using Agile methodologies. Managed creative direction and scope to ensure a polished, complete product while maintaining a people-first, anti-crunch environment.

  • Supporting Concept Development & Documentation

  • Scope Management & Rapid Production Planning

  • Visual Presentation & Slide Deck Creation

  • Final Product Delivery & Game Showcase

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Featured In

Transferable Skills and AI Literacy Earn Game Studio Students a Big Win

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How to Build a Winning Game: A Step-by-Step Guide

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